Friday, February 28, 2020

Business Succession Planning Research Paper Example | Topics and Well Written Essays - 1500 words

Business Succession Planning - Research Paper Example The minority shareholders are those shareholders who are in a position to exercise control over the issues of the company. This situation may lead to a conflict of interests between the majority and minority shareholders. The reasons for such conflicts and the likely effects of those conflicts on corporate governance and the ways to solve such conflicts are discussed in this paper. Structural reasons: The organization structure is so designed that some people may have advantages over others by having access to information and resources so that they have more insider information. Hence, this creates an organization which is not transparent. Also, the majority of shareholders can have control of financial resources and human resources of the company and this may create domination over the minority group. The Institutional allocation of authority can be imbalanced and can be according to the benefit of a few people. The majority of shareholders may have more power in decision making and when the minority does not agree for decisions they may threaten to create a deadlock until the minority group agrees. In the case of proprietary companies(3), the ownership and management are overlapping and there is no distinction between the two. Hence, the company is managed in such a way that is best for the owners which may cause conflict with the minority shareholders. The absence of Information and Factual Complexity: Withhold of valuable information causes mistrust among the minority group and this can ruin the confidence of the minority group on the management. Hence, when there is information is available freely the shareholders are not willing to believe the credibility and this can cause confusion. Breakdown of relations: Personal relations between directors, shareholders and employees can be a cause of conflict, or can at least exacerbate conflicts caused by other factors such as loss of trust, poor communication, stereotypes of gender or class, high levels of emotion, ego clashes, cultural or gender tensions, autocratic or uncooperative behavior.

Tuesday, February 11, 2020

Diplomacy Gameplay Article Example | Topics and Well Written Essays - 750 words

Diplomacy Gameplay - Article Example eos, Cineplexes, and TV ads, where pluralistic worlds and multiple realisms are captured to the furthest in digital mocks and metaphors (Potter 2002, pg. 34). Young people today are fully relaxed with the initiative of such created worlds, produced veracities, and de-centered selves, since their relative experience is mostly through the de-centered, hyper-real surroundings of digital computer systems. Diplomacy is a seven-player board game that is derived from the great efforts of the major European influences during World War I. The nations play in this game are: England, France, Germany, Russia, Italy, Austria-Hungary, and Turkey (Jonathan et al. 2004, pg. 44). Game Board: The board contains seventy-three bordering regions and every player begins with pieces in lieu of armed forces units in their native lands. Thirty-five of the seventy provinces on the board are described as â€Å"supply countries†. The objective of the game is to manage eighteen of the thirty-five supply hubs. A player will then have lots of pieces on the board as he/she possesses supply centers. Pieces: They are signified as one of two major types of armed forces units: militias and fleets. Fleets are permitted to go across bodies of water and coastline regions, at the same time as armed forces can shift onto any neighboring region. Both of these units have equivalent power in the game. Actions and Orders: On every spring or fall turn, a piece can be controlled to carry out the following actions: move, hold or support. A move order will transport a piece from one province to an adjacent province. A hold order will keep the piece in it current location. A support order will help another piece that is moving from one region to another beside the piece carrying out the support order. This aid allows the moving piece to occupy a region during circumstances of conflict. GamePlay: A head-to-head â€Å"game of Diplomacy† engages a talk time during each twist of about thirty minutes where players